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Attaching an actor to a socket
by Mapping-FrA

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local Vector SocketLocation;
local Rotator SocketRotation;
local Actor Actor;

if (SkeletalMeshComponent != None)
  if (Archetype != None && SkeletalMeshComponent.GetSocketByName(SocketName) != None)
    SkeletalMeshComponent.GetSocketWorldLocationAndRotation(SocketName, SocketLocation, SocketRotation);

    Actor = Spawn(Archetype.Class,,, SocketLocation, SocketRotation, Archetype);

    if (Actor != None)
      Actor.SetBase(Self,, SkeletalMeshComponent, SocketName);

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